When I have joined Timesinternet, I got opportunity to design a mobile game from concept to end. This is first of it’s kind ‘live Bingo game’ which was made for mobile users. The peculiar thing about this project is that it is a ‘online game show’ which is to be streamed live. An anchor will play as host who will help users to play Bingo on app.
I have ideated and designed this game from scratch and it got live on 09 July’18. I have played a role of product manager too for this project. I was responsible to make the project plan & to get the project live on Ime. Also, I have learnt the collaboration with different teams like tech, production, marketing, SEO, ASO, legal, content, streaming and analyIcs.
To design a new game for mobile platform for the existing app. It should have capability to atract users from Tier II & III cities which require less cognitive load and female users. Current game called BrainBaazi was emmensely popular among brainy people, mostly males.
To design the popular game called Tambola for the mobile. It is vastly played by women all over India during functions and get together meetings. It is very easy to play which is also called Bingo in foriegn countries. A Ticket with numbers is distributed to all and a verge number of people can play together. A numbers are called in random
- How to digitise the Bingo experience
- Understood how television studio work
- To launch the product at very high pace in startup like environment
- Learn the product management skills to launch the product
https://www.youtube.com/watch?v=llVdWbxTdqk&feature=emb_6tle
At backend a game is created, it is programmed to distribute tickets to people who joins the live game. At the specific time of the day, anchor comes live in front of camera and help users to play the game.
Everything has to be in sync with one another. There are several usecases and issues were addressed before going live. Rigourous testing was done to find every possible bugs and explore all the scenarios.
‘Understanding about the target user group was one of the important task. Various focus groups and usability tesHng was done to understand the same.
Before geting live, research was done to understand the user mind. When concepts got final it was again tested with users. Multiple iterations were done to improve the flows. Focus group with target user group was also conducted.
Multiple sketches were made with flows and usecases were made and tested with users. Several iterations were done to make it perfect. It was done within a week as team was working as startup.
Till the 2nd number call is displayed here
Other important mobile screens.
Producer Screen
Anchor Screen
Website
Wireframe
Home page
On playstore
Winners after game
Bingobaazi video recording on Youtube:
https://www.youtube.com/watch?v=llVdWbxTdqk&t=0s&index=124&list=PLOrIXsmxpE_GwO7gzMSWZrnegXbiC_im3
‘Understanding how production studio works’ was one of the important and different step in this mobile game. Because Quizmaster initiates action/instruction on his screen which is followed by anchor and then triggers screen for mobile users.
They used to practice script in advance and speaks as per teleprompter in front them. The main challenge for them is that it has to be in sync with the mobile screen. So user gets a seemless experience. Example- To announce the number of Bingo game and the winners as game finishes.
Studio room
Production room
Producer initiates action on his screen, which simultaneously commands teleprompter and show relevant screen on the mobile.
Example: Throwing of a number in Bingo game.
Dry run with anchors were done to ensure the smooth live show with no technical glitches. When game is developed, QC was done on all famous brands android devices
App Screen
Achor
Anchor Screen / Producer Screen
QC Testing
Wirecast tool
I handled end to end interaction design and product mangement for BingoBaazi. I had helped on visual design from a junior for 2 months. Business head helped me to create ‘Go live’ plan. This project got live on 09 July’18 within 3 months of commencement.